Speed Devils (Sega Dreamcast) Details
|Release Date:||October 14, 1999|
|Disc Count:||1 game disc|
|Player Count:||1 or 2 Players|
|Also Compatible On:||none|
Speed Devils is a semi-port of the PC game Speed Busters, also by Ubisoft. Instead of a direct port Ubisoft chose to add to Speed Devils and took more of an extreme approach to racing. While racing one of the 11 available hot-rods through the 12 tracks in Speed Devils, players will encounter such obstacles as a T-Rex and a tornado. The three modes of play include: Arcade, Championship, and Multi-Player.
Arcade mode allows players to set up a single race. Only some of the tracks will be available in this mode until the rest are unlocked in Championship mode. Options that can be adjusted in Arcade mode include: weather, time, reverse track, mirror track, time attack, ghost car, nitro, and checkpoints. Every race features three laps and four opponents who will be selected by the computer based on the car you selected. After a race players can watch a replay and check to see if they set a lap or course record.
At the start of Championship mode players will be greeted by Bet-taker who provides a car and garage. Beginning in D class, users will advance to higher classes as they win races and earn Driver Points. Money will also be earned that can be used to purchase new cars and car parts. As players become well known other drivers will challenge them, which can include anything from busting police radar to preventing another racer from finishing in the top three. Winning a challenge can result in the gain of money and notoriety. Other options in Championship mode include gambling and one-on-one races where the winner receives the loser’s car. The primary goal of this mode is to eventually defeat the current champion, Driver X.
Multi-Player mode is a split-screen two-player game, which features adjustable options as well as five additional modes of play: Head to Head, a standard race; Defend & Attack, nine rounds where players crash into each other in order to receive a pass signal and then lead their opponenet for at least 16 seconds to win; Distance Lag, players race each other until they are separated by the distance they selected; Time Lag, checkpoints must be reached first to win points; and Special Challenge, the winner is based on the number of categories that they lead after a race.